![]() Uses the same Story Goals as the goal command.Ĭhanges all spawned Snowfoxes to variant 1, meaning they have infinite boost and increased jump height.Ĭhanges all spawned Snowfoxes to variant 2, meaning they have infinite boost and increased jump heightĮnables the Lily Paddler's hypnosis effect.ĭisables the Lily Paddler's hypnosis effect. To use the command, write the type of goal as the first parameter and the name of the story goal as the second parameter. There are four types of goals: PDA, Radio, Encyclopedia, and Story. Reduces the time Water Filtration Machines take to filter.Ĭauses every Water Filtration Machine on the map to instantly fabricate Salt.Ĭauses every Water Filtration Machine on the map to instantly fabricate a Large Filtered Water. Toggles fastswim mode, which allows you to gain a large speed boost while holding Left Shift. Reduces the scanning time when using the Scanner. Plantable flora will grow within a few moments when placed in any type of planter.Įggs will hatch within a few moments after being placed in an Alien Containment. ![]() ![]() Doing ency all will give the player all of the data bank entries, even ones not acquirable in-game yet.Īllows the player to build modules quickly with the Habitat Builder. Example: ency triops will unlock the Triop entry. This command can put a severe strain on the gameplay performance. Removes all terrain around the player in a sphere with a diameter of # meters (max value: 100). ![]() Sets universal damage multiplier to player's choice. 0 means completely uncharged and 1 means fully charged. Spawns several air bubbles around the player.Ĭharges all batteries in inventory to given percentage. This enables the following: fastbuild, unlockall, nocost, fastgrow, fasthatch It also adds a Habitat Builder, Scanner, Survival Knife and a Repair Tool to the player's inventory. 0 means not flooded and 1 means completely flooded. Example: spawn spinner fish 5, spawns 5 Spinner Fish in front of the player.įloods all player-built seabases to designated percentage (meaning water level). Spawns a specified amount of a certain object in front of the player. Example: item copper 5 will add 5 Copper to the player's inventory. East & West Altitude North & SouthĪdds a specified amount of a certain item to the player's inventory. Represents a number value of the player's choice. Represents a variable text input that depends on the command. I've run out of storage space in the lifepod, but can't build a base.Complete List of Subnautica Below Zero Console Commands heck, even Snowstalker Fur - I've yet to see a Snowstalker. So now I'm sitting here with blueprints requiring resources I haven't come across in the wild yet. It really feels like this was the intended direction. There are dangerous creatures in the depths, and faster oxygen depletion below 100m (initially), meanwhile the western coastline is quite safe both below and above the water. With the new above-ground paths that start from the emergency supply cache, walking all the way to the Glacial Basin feels quite smooth. The emergency supply cache naturally attracts attention, and the SeaMonkey caves might be a distraction for a while, but after that, it's back to exploring the coastline. With the benefit of prior knowledge, I chose to explore the coastline to the west, then south. I'm sure a new player would see the buildings up on the mountain and try to go northeast. "I'll start with your selfie, pretty sure I can see your base in the background." Naturally that means a player will first explore the coastline. The new intro immediately points you towards the Glacial Basin. Unlocking a bunch of structure blueprints in the Glacial Basin without being able to actually build them is rather wonky.
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